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Miss fortune runes
Miss fortune runes





miss fortune runes

  • Removed: Falling off upon taking damage over time.
  • Tweaked splash artwork for Original Miss Fortune.
  • miss fortune runes

    Tooltip updated to indicate second shot critically strikes on-kill.Shurelya's Battlesong Turbo Chemtank Youmuu's Ghostblade Gargoyle Stoneplate Randuin's OmenĪll item-actives not specified above interruptīarrier Clarity Cleanse Exhaust Ghost Heal Ignite Smite The following table refers for interactions while Miss Fortune is channeling:.1 seconds of channel time at no loss of effect. Times between waves are equally spread between these values. Bullet time fires the first wave at 0.

    #Miss fortune runes update

    If Miss Fortune is moved to a new location, these locations will not update the cone will fire towards Miss Fortune's original position, thinning down or spreading out based on distance from the group of locations.Bullet time picks 6 locations on the ground 500 units from Miss Fortune (with the aforementioned angles) at the start of the channel and fires a bullet stream towards each.The bullet streams that each fire 1 projectile per wave are spead by 6° between one another, aiming towards the angles +-3/9/15° from Miss Fortune's facing direction.Targets cannot be damaged by more than one projectile per wave.5 seconds if there is an enemy champion within the area. The damage dealt by each wave of Bullet Time is calculated when the wave reaches the target.If the target becomes untargetable, dies, or is too far away or no longer in sight during the cast time, this ability will cancel but does not go on cooldown nor pay its cost (if applicable).

    miss fortune runes

    The dud lands on the ground 176 units behind the primary target and has a missile speed of 400 on its way there.If there is no secondary target, the shot will not bounce and the dud will instead fall to the ground.The damage of a critically striking second shot is 35 / 70 / 105 / 140 / 175 (+ 175% AD) (+ 61.25% AP) physical damage, increased to 42 / 84 / 126 / 168 / 210 (+ 210% AD) (+ 73.5% AP) physical damage by Infinity Edge's bonus critical damage.Double Up's cast range adjusts based on Miss Fortune's attack range, which can be increased by items such as Rapid Firecannon.Enemy or neutral units within 150 units in a 160º cone.Enemy or neutral units within a 110º cone.Enemy or neutral units within a 40º cone.Enemy or neutral units within a 20º cone.The second shot follows a priority order on targets within 500 units of the primary one:.If it is on the primary target, the spell shield will not prevent the shot from bouncing. Spell shields can be used by either target.Double Up deals basic damage to both targets, but also triggers spell effects by dealing an additional 0 spell damage.







    Miss fortune runes