
On the show location, you will just have to adapt the projection surfaces in the « Output » window and all the layers will modify their mapping accordingly. Now, you can create all your content with the layers, timelines animation, transitions and effects. You can also recall surfaces inside a timeline or in another board.Tips : if mapping a circle (or a complex shape), you can use the "cropped" option in slice-editor.ĭisable "cropped" option to map a complex shape.If we have multiple boards, use those surfaces across dashboards. Getting back to the dashboard, we can set a surface for every layer we create.For example, here we have a surface for the right part of the door, one for the left part and a global one one the left and the right part.įor better organisation, you can name your surfaces, it makes them easier to recall. Notice that you can create global surfaces.


Once on the final location, you will just have to adjust the mapping surfaces to the real stage dimensions.Īll your layers would be thence mapped correctly. The idea behind this is that every layer will have a surface preset. In that panel, you can create mapping presets that can be called later to do the layers mapping. Put it in a new Millumin project and open the output view.

First draw a sketch or pick up a plan of the stage.LED Mapping Convert your pixels into DMX, and control LED strips or light ramps with video medias. You will easily adapt your medias to projection surfaces, use masks and warping tools so your images will fit perfectly the surfaces in real life. There is something I don't understand : do the surface you're projecting onto, and your rectangular movie, have the same ratio I guess no. This tutorial will show you the workflow to prepare your video content and save time with easier mapping when on location. Millumin is a complete videomapping tool.
