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Dungeon village building placement guide
Dungeon village building placement guide













dungeon village building placement guide

Thinking what can surround it, there could be more dangers in the water like crocodiles or nasty fishes that could make nib on the inhabitants, in regards of the benefits, it’s a fertile place to grow rice, fish and the climate itself is not that bad to live in. Even though it’s not the most suitable location for the village to built-in, it brings out new challenges and ideas on how you can use the area in your game. For this example, I chose the swamp location.

dungeon village building placement guide

That’s a rough and unpolished idea for what I want fr Where is the village located?Ĭonsidering the village location, it' s essential to know where is it, what surrounds the village and how this location can be used in your game. I want to explore why how the villagers are living with the oppression of the mercenaries, how they deal with them.

dungeon village building placement guide

When creating a village, town, or city first thing you should think about is what purpose the village brings to your story that you are trying to tell your players.įor the Swamp Village I want my players to experience a different settling where they could have encounters with rough terrain that don’t have much mobility, deal with a local band of mercenaries that are creating an illegal substances that are hurting the near by town. What is the Purpose of this village in your story? Maybe the village elder does that, to find somebody to deal with the village problems? There are many creative ways to think about the villages in the game you are running, not only that those innovative solutions can give your unique village flavor and a way to move the story of your campaign. Want to go to the Inn? Well, maybe it’s only a taproom inside of a warm barn, where the local villagers gather at the end of the day, they want to find a place to sleep and rest for a night? Maybe it’s a haystack instead of a warm inns bed or a bed at the local village elder that is a small patron to those who venture through the village. Just the way they will get it should be different. However, his doesn’t mean that the players will not have a chance to repair their weaponry, find a place to sleep, or to drink their ale and mead. And even then, a Guild/Inn/Blacksmith/Chapel is maybe a lot for a village, so when coming up with a village so my advice is to think small on the amenities and things you can find in means of merchants and shops. They can still have around a thousand inhabitants, maybe not a lot of guilds, maybe an inn or a blacksmith and perhaps a shrine or a chapel for a deity or god. Villages are not that small when you think about it. The opposite, if you craft your village well, there could be plenty of things to explore for your players and stories to craft if you do it well. But that doesn’t mean that they have to be boring or don’t have something to do with them. Most of the time, a village is a place for your players that just started the campaign or in the long run, a stop to rest up between adventures that lead the players to Dungeons or other Quest Locations. Villages are not the most exciting places in DnD. For this example, we will try to create a small Swamp Village for our campaign.















Dungeon village building placement guide